Infusion & Upgrades
At any reputable blacksmith, the player’s can offer Titanite to upgrade their weapons as well as Infusion Gems to infuse them.
Blacksmiths
Titanite Upgrades
Infusion Gem
Players may only apply one infusion at a time.
| Infusion Gem | Effect |
|---|
| Raw Gem | Increase the damage dice of this weapon by two sizes. You no longer add any modifiers to damage. This cannot increase the damage dice beyond a d12. |
| Refined Gem | Replace this weapons damage modifier with 2 x Lowest of DEX Mod and STR Mod rounded down. |
| Heavy Gem | Replace this weapons damage modifier with 1.5 x STR Mod rounded down. |
| Sharp Gem | Replace this weapons damage modifier with 1.5 x DEX Mod rounded down. |
| Crystal Gem | Replace this weapons damage modifier with INT Mod. |
| Lightning Gem | Replace this weapons damage modifier with WIS Mod. Replace any physical damage this weapon does with lightning damage. |
| Fire Gem | Replace this weapons damage modifier with CHA Mod. Replace any physical damage this weapon does with fire damage. |
| Deep Gem | Replace this weapons damage modifier with 2 x Lowest of WIS Mod and INT Mod. Replace any physical damage this weapon does with necrotic damage. |
| Chaos Gem | On a critical: instead of doubling the damage dice, triple them. |
| Hollow Gem | Replace this weapons damage modifier with CON Mod. |
Rolling for a Gem
Based on player level roll one of the following dice:
| Level | Dice |
|---|
| Early | 1d4 |
| Mid | 1d6 |
| Late | 1d8 |
| End | 1d10 |
Based on the result give the following:
| Result | Gem |
|---|
| 1 | Refined |
| 2 | Heavy |
| 3 | Sharp |
| 4 | Raw |
| 5 | Crystal |
| 6 | Lightning |
| 7 | Fire |
| 8 | Hollow |
| 9 | Deep |
| 10 | Chaos |