Player Bulletin
Quick Links
Tools
- Foundry Server - Virtual Tabletop
- Because this site is public, I won’t be sharing the IP of the server here. I will send this to everyone individually and ask that you use your best judgement and share it carefully among players.
- Pathbuilder - External Character Builder
- The plan is maintain our character sheets within Foundry but you may find Pathbuilder makes it a bit easier to select feats, skill boosts, etc. Fortunately, Foundry has an import function that will let you import your character from Pathbuilder into Foundry.
- Seasons of Ghost - Player Guide
Pathfinder 2E SRD These are links to Archives of Nethys which is an up-to-date reference site to all things Pathfinder including the “Adventure Paths” we will be playing. I ask that you beware of spoilers (or metagaming) on the site but spoilers should be few and far between as it is only the parts of Pathfinder that are under the OGL (Open Game License)
- Character Building - You will be one of each of the following which determine which feats you will be able to take on level-ups as well as ability boosts, hit points, etc.
- Ancestries
- Ancestry determines a character’s starting Hit Points, languages, senses, and Speed, and it grants access to ancestry feats.
- For whatever Adventure Path, there are recommended ancestries for the setting. This is loose but their are some cool thematic ancestries for some of the paths.
- Background
- Background grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill.
- For whatever Adventure Path we choose their are custom backgrounds that I highly encourage you to take and may enforce.
- Classes
- A character’s class determines most of their proficiencies, grants the character Hit Points each time they gain a new level, and gives access to a set of class feats.
- Feats - If you haven’t guessed this is the core of Pathfinder.
- Class Feats
- Class-specific feats. Take a look at the feats and use the “Traits” filter to filter down to your class.
- General Feats
- Occasionally your class will tell you take a general feat which are feats available to all classes.
- Archetypes
- At any point that you would take a class feat, you may instead take an archetype feat from another class so long as you meet the requirements.