Torch Hollow
The spark of life long faded behind dead eyes, the Torch Hollow attacks with grim determination, lured by the power of the living and reborn into a hollow cycle of death. Unlike their armoured soldier brethren, torch hollows are armed with only a lit torch: a symbol of the flame of life that will ever elude them. Faster and more nimble, these Hollows can prove a significant challenge to even the most seasoned warrior as they lash out with a flaming frenzy.
Statblock
name: Torch Hollow
size: Medium
type: undead
ac: 8
hp: 8
hit_dice: 1d8+3
speed: 30 feet
stats: [13, 6, 16, 3, 6, 5]
saves:
- Con: 5
- Wis: 1
skillsaves:
- Survival: 1
damage_immunities: "poison"
condition_immunities: "poisoned"
cr: 0.125
traits:
- name: Agressive
desc: As a bonus action, the Torch Hollow can move up to its speed toward a hostile creature that it can see.
- name: Weakness to Backstab
desc: Torch Hollows treat any successful attack from a creature they cannot see or are surprised by as a critical hit.
- name: Keeps Crawling On
desc: If damage reduces the Torch Hollow to zero Position, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the Torch Hollow drops to 1 Position instead. The next time the torch hollow uses this feature, the DC is increased by 5.
actions:
- name: Torch
desc: "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning damage plus 3 (1d4+1) fire damage."
- name: Wild Swing
desc: "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 8 (2d6+1) bludgeoning damage plus 3 (1d4+1) fire damage."
position_spends:
- name: Spend 3 Position
desc: Torch Frenzy. The Torch Hollow makes two Torch attacks with advantage. If hit, the target must succeed on a DC 12 Constitution saving throw or be stunned for 1 round.